NACHTGRENZE — Tactical CRPG on Godot 4
A prototype of a turn-based role-playing game on a hex grid. It is here because it shows a different side than websites do: a game engine, C# — and a project that without firm discipline would long since have fallen apart.
Features
- Hex grid with the cell under the cursor highlighted
- Selecting the character and showing which cells are reachable
- Movement paid for in action points, one point per cell
- Project discipline: every contributor, human or AI agent, starts from the same five files — status, next actions, known issues, repository structure
Result
- 175 commits in the parent undertaking, plus the game prototype
- The discipline is the real subject here: a project this size fails not on code but on nobody knowing where it stands
Stack: Godot 4.x with .NET, C#, Markdown documentation, Git